AI Insights · Timothy · March 2022
Top 5 Co-op Games in the Netherlands, Q1 2022
Discover the performance trends of the top 5 co-op games in the Netherlands for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 co-op games in the Netherlands showcased intriguing performance trends across weekly downloads, revenue, and active users. Here's a breakdown of how each app performed, based on data from Sensor Tower.
Roblox from Roblox Corporation saw its weekly revenue peak at around $301.5K in early January but experienced a gradual decline, ending the quarter at approximately $172K. Weekly downloads showed a similar downward trend, starting at 26.2K and closing at about 15.4K. Conversely, weekly active users remained relatively stable, fluctuating around 700K to 770K throughout the quarter.
Clash of Clans by Supercell had a mixed performance. Weekly revenue varied significantly, peaking at about $191.3K at the end of January and hitting a low of approximately $78.5K in late February. Downloads remained relatively stable, averaging around 5K to 6.5K weekly. Active users, however, showed a steady increase, ending the quarter at around 562.8K from an initial 473.8K.
State of Survival: Zombie War from FunPlus International AG demonstrated consistent weekly revenue, peaking at about $144.5K in late March. Downloads fluctuated between 1.4K and 3K, while active users saw a slight dip from around 34.3K in early January to approximately 27.1K by the end of March.
Pokémon GO by Niantic, Inc. experienced significant revenue spikes, notably reaching about $195.3K in late February. Weekly downloads remained relatively stable, averaging around 5K weekly. Active users showed an overall increase, starting at 431.2K and peaking at approximately 427.2K towards the end of March.
PUBG MOBILE by Tencent Mobile International Limited had a varied revenue trend, with a peak of approximately $117.9K in mid-January and a low of about $45.9K in mid-March. Downloads ranged from 4K to 8K weekly, while active users remained relatively consistent, hovering around 72.2K to 83.2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.